﻿using System;
using System.Collections.Generic;
using TwlPhy;

/// <summary>
/// 僵直状态
/// 有动画 有持续时间
/// </summary>
public class StiffState : HitState
{
    protected override void playAnim()
    {
        Agent.playAnim(hitCfg.hitAnim, false,null,true);
    }




}

